Patch editor is where you’ll be spending most of your time in meta spark studio. Patches are simply blocks with function that you can connect together. Each patch performs a unique function and can pass and receive information from other patches. When you put multiple patches together, you build a graph. Patch editor is where you add interaction, animation, and logic to effects. To open the patch editor, simply click view->show patch editor or click ctrl+alt+p. Right clicking on patch editor panel at the bottom or clicking add patch shows you all the patches you can add.

Patches share information, so face tracker patch for example will have ports that feeds certain information. One port may feed information about the face location while other port may be feeding information about number of faces it’s capturing. Then you an add patches that decide to take this information and apply animation effect. For example, if there’s a head nod detection patch, you can connect animate digital fireworks to activate upon head nod detection. You can add multiple patches into a single port as well. Another example would be a face landmark patch for example, which lets you capture precise position of someone’s face parts like the ear lobes. This patch allows one to position objects like piercings on the ears as person moves.
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